A goblet made in blender. I used PBR node group material by Andrew P. Price "Blender Guru". The metallic material is blended with patina via a dirt map that was previously baked from high-poly model. I also baked bump and AO map. The model is quite simple and there wasn't such a thing like HP goblet with ornament running all around it. The 2 ornaments were modeled separately, so they're perfectly tiling and baked to a simple plane as textures, then applied to the goblet model. I used the experimental adaptive microdisplacement feature from blender 2.78c.